#AU2012 #UKBimCrew LF5483 New Tools for Real-Time Decision Making: Making Use of Technology and Trends from the Video Game Industry

How game engines can be leveraged. Not yet fully democratised.

Content is King and context is Queen.

If you want to see innovation, you just have to look at the games industry. People, information and relationships. It is about the experience. Technology is just a facilitator role, story telling is the Power.

Storytelling allows the engaging factor of being able communicate a complex idea effectively and increase understanding through a narrative.

Digital storytelling is a an ever expanding area and engaging the creator and the audience.

Being able to make a better, more informed decision. Interaction with real time data in the form of video games. The level of engagement is far beyond what is achieved in the none gaming world. Highly focused and immersed audience, how can this be leveraged in business?

Metrics, real time feedback, performance based data, communication, dynamic resource management and collaboration. All things that business is trying to achieve.

Virtual Worlds, Real Leaders : A Global innovation outlook 2.0 report.


“If you want to see what business leadership may look like in three to five years, look at what’s happening in online games.”

Byron Reeves, Ph.D.,the Paul C. Edwards Professor of Communication at Stanford University and Co-founder of Seriosity, Inc.


Fast context switching, something that business leaders try to learn, already carried out by online gamers.

Communication mediums are the same in games as they are in business.

Key ingredients:

Epic stoey, engaging narrative

Unified common goals

Quests and challenges – allowing for knowledge of tasks at hand

Real time interactive 3d environments. with rich audio visual content

Real time performance metrics and feedbacks based on game play.

Maps and charts – For quick cognition in complex virtual environments

Real time collaboration tools

Resources management tools

Examples (Serious Games : Gamification : Games that are not fiction):

iMout GUI – http://www.wired.com/beyond_the_beyond/2007/06/imout_a_geospat/

Autodesk Digital Steam : http://curriculum.autodesk.com/student/public/ – Engage people at the level they are at, i.e. parents designing for their children

Foldit gamers solving complex problems through games : http://fold.it/portal/ http://techland.time.com/2011/09/19/foldit-gamers-solve-aids-puzzle-that-baffled-scientists-for-decade/

Human Centred Product Design and Engineering, how often to you see a person represented as data in BIM?

Gipetto : http://labs.autodesk.com/utilities/geppetto

Simulating the Built Environment : Game engines “cheat”, they optimise the model for performance, they dont model everything but build representations. Doha Qatar : Autodesk transportation simulator

Nike virtual foot simulator

Navigation : Creating devices to make tangible navigation tools. Taking it away from keyboard and mouse but giving a method of interaction based around the process that the user wants to carry out.

Input devices : Kinect, changed the view of what constitutes a gamer, isolated vs social. Gamifying exercise through kinect. then came the open source community who changed the view of what could be done with a kinect. http://www.kinecthacks.com/

“Minority report” style gesture control is actually really tiring but there are a subset of some commands that are useful, pan, orbit etc.

Use the kinect for 3d scanning, scan in objects and then simulate! Project falcon for instance, http://labs.autodesk.com/utilities/falcon

The Evolution of hardware : the desktop untethered.

The bay bridge explorer https://itunes.apple.com/us/app/bay-bridge-explorer/id433940779?mt=8


The Next New Normal : Augmented Vision and Alternate Reality Games



About Shaun Farrell

I have been involved in the construction sector since 1986 and over the years I have seen things change dramatically. Much of the change has been directly as a result of technology. This blog will be about the key combinations of People, Process and Technology. Any views expressed here are strictly my own.
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